The Quantum Slipstream Drive can only be maintained for a limited time. Quantum Slipstream Drive generates a subspace tunnel in front of your ship allowing it to travel faster than the warp speed barrier of warp 10. Quantum Slipstream Drive allows faster than Warp travel speeds in Sector Space. Although still experimental, this propulsion system is now much more stable than the prototype first developed by Captain Kathryn Janeway's crew. Voyager while stranded in the Delta Quadrant. Game Description: Quantum Slipstream Drive is an experimental propulsion system first discovered by the U.S.S.Professions: Tactical, Science, Engineer,.It allows a ship to travel at increased warp speed for 30 seconds. By then, the presence of Seven of Nine onboard and options such as transwarp drive were far more fruitful than long-forgotten spore technology.The Quantum Slipstream Drive ability is granted to all classes upon reaching Vice Admiral 50. Officially, Starfleet declared the ship lost midway through Season 2, and it wasn’t until Season 4, Episode 14, “Message in a Bottle” that they finally made contact. No one knew where it had gone or even if it was still intact, and thus had no idea where to begin looking. The ship disappeared in the Badlands during the pilot, a region of space known for treacherous conditions. RELATED: Star Trek: Every Season of The Next Generation, Rankedįurthermore, even if Starfleet had access to the drive, they didn’t know where Voyager was. Even assuming someone knew about these details, the chances of making effective use of them was low, especially with other options available. Spock recommended at the end of Discovery Season 2, and while some details might've existed, they would have been officially buried for well over a century before the Voyager vanished. All records were purged from Starfleet, as Mr. Stamets vanished into the future with the Discovery, and further research was discontinued after he left. Subsequent problems with technology run amok, such as Nomad's attack in the original series, drove the point home further.Īdditionally, as intimated, the spore drive wasn’t readily available. Although his condition stabilized, continued experimentation into spore technology became morally unacceptable, even in dire situations. That, too, caused considerable problems, and Stamets nearly lost his life. The creature was set free once Discovery learned of its torment, and Paul Stamets, the drive’s designer, took its place by infusing himself with Ripper’s DNA. Initially, it required a being called Ripper – living in symbiosis with the spores – who suffered agonizing pain whenever it was connected to the drive. The drive exhibited serious in-world design flaws that made using it ethically questionable at best. RELATED: Star Trek: Why The Original Series' Klingons Look So Different But beneath that first impression lie a number of strong reasons why it couldn’t bring Voyager home, owing both to the specifics of the spore drive and the unique circumstances of Captain Janeway’s crew. Furthermore, Voyager itself utilized cutting-edge technology, which the Federation was presumably willing to risk a great deal for, even resurrecting banned technology. The spore drive could've solve the problem, and even with records of it scrubbed and Discovery itself launched into the 32nd century, the option still conceivably existed. On the surface, the logic of the question is sound.
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